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Certificate of Software Engineering 
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Program Format
Software Engineering certificate requires the successful completion of 4 courses. All courses are taught online, and it will take about four months to complete the requirements for the certificate.

MIC is proud of its unique e-Learning system, including an extensive online library. To learn more about e-Learning please visit:
http://www.micelearning.com/Mic/Default.aspx  

The next starting date for the certificate programs is April 2008.

Program Requirements
People at all levels and all areas and all ages are eligible to apply to the certificate programs

Tuition Fees & Payment Options
The regular tuition fee for each of these certificates is $2000 US. Payment may be in two installments of $1000. The first payment must be made prior to starting the program, and the second after two months.

Scholarships
Scholarships covering 50% of the full tuition are available to qualified applicants residing in overseas countries (the tuition paid is therefore $1000). In this case the payment may be in two installments of $500, or four installments of $250.

How to apply for admission to an online certificate program
To apply for a certificate program please scan and send the following documents to us by email:
     - Your full CV
     - Your most recent high school or university degree
     - Copy of your passport (only the first two pages, with your photograph and personal information)

Please identify the program you are applying for in the subject line of your email.

 

We also invite you to visit our website: www.micanada.org  where you can find more information about MIC.

Should you need further information, please contact us at: se@micelearning.com or admin@micanada.net 

 

If you wish to contact us by telephone to the Montreal Office (514-845-9292), please consider the time differences (Montreal is 5 hours behind London, England ).

Link to Application Form

 

MANAGEMENT INSTITUTE OF CANADA (MIC),
Admissions: 2015 Drummond, #920, Montreal , QC , H3G 1W7 Canada  
Mailing address: PO Box 71 , Succ: B, Montreal, QCH3B 3J3, CANADA ,
Tel : 1-514 845-9292   Fax : 1-514-845-3628, www.micanada.org    Admin@micanada.net 

 

 

 

 

Certificate of Software Engineering 

The Software Engineering Certificate Program's objectives are to provide the background so that participants will be able to: 1) understand the software development process from planning and requirements analysis for testing and implementation, 2) manage software projects including adhering to budgetary and time constraints and promoting effective communication, and 3) consider the role of architectural design in the system development life cycle of software.

 

Objectives:


The intention of the Software Engineering Certificate is to:

·       provide an understanding of the principles of software engineering and their application to software and environments;

·       provide a solid foundation in the fundamental frameworks, methods, and technologies of software engineering;

·       provide an understanding of the conventional methods of software engineering and managing software projects; and

·       Provide an understanding of the most recent advancements in contemporary software engineering topics including object-oriented development methods.

Students intend to attend these classes should have a fundamental understanding of computer software and basic programming concepts.

 

Software Engineering Principles (3 credits)

 

Engineering approach to the development of large programming projects. Successive steps of requirements analysis, specification, design, coding, debugging and testing, maintenance, and thorough documentation, as illustrated by examples and papers from current scientific literatures.

In this course following subjects would be covered:

 

  • System Engineering

 

Before Software can be engineered the “System” in which it resides must be understood. To accomplish this, the overall objectives of the system should be identified. People, database, procedures, and other system elements should be specified. These activities and many more are gathered under umbrella of System Engineering that will be studied in this section.

 

  • Analysis Concepts and Principle

 

The overall role of software is identified during system engineering. But to build high-quality software that accomplishes customer’s requirements needs more comprehensive knowledge of their demands. This is the job of software requirements analysis. To perform the job following a set of understanding and concepts are necessary.

 

  • Design Concept and Principles

 

Design is a meaningful engineering representation of something that is to be built. It can be traced to a customer’s requirements and at the same time assessed for quality against a set of predefined criteria for “good” design. In this section the concepts and principles of designing a software studies.

 

  • Architectural Design

 

Architectural design represents the structure of data and program components that are required to build a computer-based system. It considers are architectural style that the system will take, the structure and properties of the components that constitute the system, and the interrelationship that occur among all architectural components of a system.

 

  • User Interface Design

 

User interface design creates an effective communication medium between a human and a computer. Following a set of interfaces design principles, design identifies interface objects and actions and then creates a screen layout that forms the basis for a user interface prototype. In this section we emphasize on the concepts and principles for user interface design as well as ways to make users will more friendly while working with the system.

 

  • Software Testing Techniques

 

Once source code has been generated, software must be tested to correct as many errors as possible before delivery of to the customer. In this section we will present techniques to design a series of test cases that have a high likelihood of finding errors.

 

  • Introduction to Rational Unified Process

 

The Rational Unified Process (RUP) is a well-defined and well-structured software engineering process. It clearly defines who is responsible for what, how things are done, and when to deal them. RUP is a well-known Software engineering process framework that comprises many software development best practices, harvested by many contributors, over many years of experience, in a wide variety of situations. It provides a disciplined approach to assigning and managing tasks and responsibilities in a software development organization. In this section we will cover this approach by presenting concepts and principles as well as case study projects. This section will prepare students to get participated in real software development industries around the globe.

 

Software System Development Methodologies (3 credits)

 

This course is intended to give students an introductory view of different software development methodologies, especially Rational Unified Process as one of the leading software development methodologies used in wide range of industrial companies.

 

  • What is The Software Process

 

When software is intended to be built, it is important to go through a series of predictable steps, a road map that helps you create a timely, high-quality result. The map that has to be followed is called software process that will be covered in this section. Also different development methods would be studied.

 

  • Project Management Concepts

 

Project management involves the planning, monitoring and control of the people, process and events that occur as software evolves from a preliminary concept to operational implements. In this section we intend to cover the concepts of project management.

 

  • Risk Analysis and Management

 

Risk analysis and management are a series of steps that help a software team to understand and manage uncertainty. A risk is a potential problem but regardless of outcome, it is a very good idea to identify it, assess its probability of occurrence, estimate its impact and establish a plan in cases the problem really occurs.

 

Object-Oriented Programming Concepts (3 credits)

 

An introduction to the theory and practice of object oriented programming and design. Encapsulation, inheritance, genericity, dynamic binding, and polymorphism would be covered in depth during this course.

 

  • Introduction to Object Concepts

 

The object-oriented approach was invented because of the difficulties people were having trying to get good quality systems produced on time and within budget, especially for large systems with many people involved. In this section students will get familiar with this concept and get ready for further knowledge about this new paradigm.

 

  • Inheritance  and Polymorphism

 

Inheritance and polymorphism are essential characteristics of each Object-Oriented system. In this section we will cover this concept in depth.

 

  • Type Systems

 

Type Systems are easily set of rules that stop us from misusing values. In this section beside the all the necessary things about Type systems that should be take into consideration are covered.

 

Object-Oriented Analysis and Design (3 credits)

This course intends to prepare students for the most advanced software development concepts which will lead them to ever increasing jobs in software industry. During this section a very brief description of Unified Modeling Language (UML) will be presented.

 

  • Gathering Requirements Methods

 

Before any system starts to be developed a very comprehensive knowledge about customer’s needs are necessary. In this section students will study how they can gather essential information for software development using Object-Oriented approach.

 

  • How to Analysis a Problem in Object-Oriented Analysis and Design

 

Analysis is about discovering what the system is going to handle, rather than deciding how to do the handling. We need to decompose a complex set of requirements into the essential elements and relationships on which we will base our solution. In this section, a series of analysis principals will be presented to the students. Also they will learn how to present outcome of their understandings in form of specified UML diagrams.

 

  • How to Design System Architecture in Object-Oriented Analysis and Design

 

Analysis and design are very different ideas, although the boundaries are sometimes blurred. This blurring can happen intentionally, as in the case of RUP, or accidentally, resulting from poor software development. A clear separation between analysis and design is a good idea, to make sure that the problem is well understood before a solution is considered. In this section students understand how to design software based on the outcome of their analysis using object-oriented approach. In this section some other UML diagrams.

 

  • Software testing Concepts and Methods

 

Developing software is a complex business. No matter how hard we try, we won’t be able to eliminate all faults (or bugs) simply by going through the phases of requirements, analysis, design, specification and implementation. However, through good practice, we can make sure that the most serious faults do not occur in the first place. In addition, we need a separate testing phase, with the goal of eliminating all remaining faults before release. In this section some techniques would be studied that helps us eliminate as many errors as possible during and after software development phase.

           

Course Benefits:

 

·       Describe the Systems Engineering context for Software

·       Define Software Engineering

·       Apply structural analysis methods to problem solving

·       Describe requirements management

·       Describe the criticality of accurate requirements elicitation

·       Identify the characteristics of a well-written requirement (e.g., primitive, testable)

·       List the types of software requirements

·       Create the artifacts of Structured Analysis: Data Flow Diagram and Entity Relationship Diagram

·       Create the artifacts of Structured Design: Structure Chart, State Chart and Chapin Chart

·       Create the artifacts of Object Oriented Analysis/Design (OOA/OOD): Class Model, Object Model, Use Case, Activity Diagram, Collaboration Diagram, Sequence Diagram, Interaction Diagram

·       Depict a systems context and interactions using package diagrams and interfaces

·       Compare and contrast the processes for Structured Analysis/Structured Design versus Object Oriented Analysis/ Object Oriented Design

·       List the major steps in software size, effort, duration

 

Activities

Homework: Students attend the Software Engineering classes are required to handle provided homework.

Online Seminars: Students should attend seminars prepared in different subjects by MIC.

Research: Beside student’s homework, they will be asked to do researches on specified subjects based on their interested. These research activities can be done in form of groups of students aim to work on similar subject.

 Link to Application Form

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